I have however been quite ill, hence lack of posting. Though I should have some mini photos and reviews for you of my ogres in the next few weeks! :)
And so, on with this "week"s episode, Rare choices. This will be, a very short episode, as to be honest I have a hard time effectively using the Rare Choices in the Ogre army. They all have thier purpose, but they just don't seem to do it as well as some other options, except for maybe Gorgers. Well, here we go!
Well... it's a giant! Giant's are generally pretty fun, but as far as they go, the Slavegiant is supposed to be the worst. I say supposed to be as I have a difficult time seeing why. The Slavegiant doesn't have stubborn, however it's 30 pts cheaper than the orcs and goblins giant. I suppose you can't use it to tie up big scary units without stubborn, but really in 8th ed there's better and cheaper ways to do that (a big block of gnoblars, for example) . If you like Giants, take him, which also lets you have the "Giant Breaker" big name on your Lord aswell (more on that later). Just don't waste him trying to tie up a block of Knights.
WWAD: Take one in a friendly game - I like minis like that!
They take up both your Rare and Special points, see 'Special' for my opinion on them
In 7th ed, there was many reasons to take a Maneater, and I've heard people say it's not worth taking them anymore - they are wrong.. If you outfit one the same as an Irongut Gutlord, you pay 22pts extra, and get +1 WS, +2 BS, +1Str and +1 In. Take handguns for only 6 pts more. it's a pretty good deal, but what to do with them? Most ogre blocks are only three wide - I recommend taking them to replace your Gutlords and Crushers (unit champions). Why? Well most people play with Musician and Standard Bearer, leaving only one spot in the front rank. You only get three attacks from the second rank, so no point having both and putting a Gutlord or Crusher back there. It also gives your unit Stubborn (which you want with Ogres) however you don't get the 'Immune to Psychology' rule.
WWAD: If you've got the points, Put them in the front row of a block of bulls, with your Butcher/Slaughtermaster/BSB in the second rank to keep him alive. Remember the rules with front rank - your Command unit MUST be in the front rank as a priority, so your Champion, Musician and Standard Bearer. Characters come second to them for the front-rank rules, so if you have a champion you HAVE to put a character in the second rank, or stretch your first rank out to 4 wide (which I feel is a lil too wide for Ogres in 8th)
Ah these guys can be fun, or can be useless. They come on the table almost like Reserves , and come on the table edge. They are Stronger, Tougher and have one more wound than your standard ogre. but cost almost double.. IF you get into a situation where you could get a flank charge off by coming on the side of the table, they will fulfill thier purpose quite well, however if your opponent is smart, seeing Gorgers on the list they may deploy and move towards the centre, making them quite difficult to get any value out of. Take a couple if you think you can pull it off, otherwise stick with the more solid options.
Edit: thanks to Max for reminding me, Gorgers can come in from any table edge, this includes behind your opponents deployment zone! making them MUCH more useful than I had originally realised (for many obvious reasons). Thanks Max!
WWAD: I tend to avoid them, their usefulness is too dependent on the opponents strategy (and what turn they come out on). If you do take them, they can be awesome at scaring your actual opponent as they look and sound like massive issues for them, but a smart opponent will not be concerned. have a few games with them yourself, and see what you think!
and so that concludes the Rare choices of Ogres.
Stay tuned "soon"™ for the final part, Lords & Heroes!
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