Tuesday, August 30, 2011

New Ogre Kingdoms - The Facts

Evenin ladies and gents!!!

For anyone who was hoping to hear some Lamenters news and progess, my condolences - With a much-awaited bun in my fiances oven, I have been very busy.

This post is purely about the Facts re: the new ogre kingdoms army book. That is, information that will only be considered any more "confirmed" when you're holding the new book in a few days :) So let's begin!!

'Gut Magic' is revamped quite a bit, now called 'Lore of the Great Maw' 6 spells and a signiature spellm with normal casting values (no more 3+) The signiature spell is a 6+/9+ 12"/24" augment giving stubborn till the start of the next magic phase

Bloodgruel is the lore attribute, giving replenished wounds on a 2-6 and a +1 on the next spell/dispell, and a S6 hit on a 1.

Ogre Mages (Butchers/Slaughtermasters) can also select from Lore of Beasts, Fire or Heavens, so long as one mage has the Lore of the Great Maw

Units a less pts and come with more wargear, as detailed below.. some specifics not available - but a 2000 pt army I would estimate will now only cost 1800 to be kitted out the same

All the metal models appear to have been made into Finecast options, sweet!

Ogre Charge:
Similar to before, but with no minimum distance. also rolling a '10' on the charge gives +1 impact hit

Ogre Bulls/Bulls:

now only 30pts and come with light armor, statlines look the same but upgrades are cheaper (only 2 pts for ironfists, woot!)

Down in pts again, 43 pts each and options are cheaper!

more expensive! crazy! now 2.5pts a pop, but have options for musicians and standard bearers - trappers are now an upgrade it appears.

StoneHorn and Thundertusk
the new biggies - most the rules are in WD381, and he's 250 pts

Gnoblar Scraplauncher:
Down to 130pts, no word on rules

170 pts


look like 43pts a pop


WD381 appears to imply they can make a vanguard move??

That's all I've got so far, but I tell ya, I'm really looking forward to this :D